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Computer Applications

Project 1: Modelling of an Architectural Design 

We are required to produce a complete 3D model of a selected building by using Autodesk 3DS Max/ Rhinoceros, or both softwares for Project 1. I have chosen to model my Design Studio 2 Retreat House solely in 3DS Max. Below is the weekly 3D model production progress. 

Work In Progress (Project 1) 

Project 1 Rendered 3D Model Images

Project 2A: Exterior Still Rendering with Materials, Lights, Camera Views with Site Context

Work In Progress (Project 2A)

Project 2A Final Rendered Exterior 3D Model

Eye Level View 1

Continuing the same scene from Project 1, we are required to add in materials, lights, site context and camera views for the final production of Project 2A. In this project, we explored on creating daylighting system, framing camera views, editing material textures and also building landscape in 3Ds Max. The rendered scenes are then imported into Adobe Photoshop to enhance the overall composition of the scenes.

The WIP screenshots are to be read from left to right.

 

Eye Level View 2

Project 2B: Interior Renderings

WOrk In Progress (Project 2B)

Project 2B is the continuous work from Project 2A where furnitures, interior lighthing, materials and camera capturing the interior view of the house are added into the scene. In this project, we explored on importing non-native 3Ds files into the scene and also assigning materials onto the imported files using mesh select in the modifier. We also learned to manipulate the interior daylight brightness by adjusting the Mental Ray Sun Multiplier as well as the MR Sky Portal to light up the interior scenes and framing the mood of the interior by carefully composing the furniture arrangements. Soft funishings are contrasted with solid funishings to soften the overall mood and feeling of the house. Lamps and lights are included into the building interior to light up the spaces by setting self-illuminating materials on it as well as IES light flare to create a much more realistic effect.  

My 3D model consists of 6 cylindrical rotating modular capsules. Hence, 50% of the furnishings required to be built-in / fixed along with the modular capsules. I started off project 2B by continuing the building process of the interior funishings, then imported the rest of the movable funitures from 3D Archive into my spaces. 

Project 2B Final Rendered Interior Views

Interior View 2: Daytime Bedroom Scene

Interior View 1: One Point Perspective of the Retreat House, featuring living room, kitchen and foyer. 

Test Renderings (Before post production)

Project 3: A Maximum 90 seconds Animation of the Completed 3D Scene

 

Work In Progress (Project 3)

Final Outcome of Video

Best viewed in 720p.

Test Renderings of Key Scenes (Still)

Test Renderings (Animation)

Upon completion of this project, I have learned that animation is not as easy as it seems as it takes weeks and literally blood, sweat and tears to complete just a short 60-90 seconds video clip. I have learned to create simple polygons in both Rhinoceros and 3Ds Max and the process of how a simple polygon is edited to transform into a house is truly wonderful. I have also learned to source and map photo-realistic materials onto objects and understood the principles of light source in digital imaging. We have also learned to create relevant site context and setting cameras to frame the desired angles and views of our buildings. Project 2B is undeniably my favourite project throughout the entire semester as we learn to play with lightsource, as well as the arrangement of furnitures and objects in details to create a pleasant space. The rendering process may be long and tedious, but if the outcome desirable, then it is a truly fruitful project. 

Project 3 consist of the compilation of projects from Project 1 to Project 2b by animating the scenes created previously. It is to showcase the completed 3D scenes using Autodesk 3DS Max animation command and tools and the clips are then exported into video editing software to stitch and further enhance the animation before publishing to online video hosts. 

 

 

STORYLINE: 

The video started with a ballerina dancer dancing underneath the spotlight. As she is doing her spins, the black cylindrical backdrop changes and gradually evolves into the backdrop of the retreat house site context. The scene then changes to the open field site with the sun rising as the camera moves forward. The modular capsule unit of the retreat house gradually takes its formation by sliding in one by one into the camera's focal range. The camera moves along a circular path to capture the overall view of the house and it is then directed into the interior of the retreat house. The camera moves along a straight path to capture the one point perspective of the interior. 

 

The sun sets in fast forward motion as the camera travels along the path and the lights on the foyer staircases lit up. The camera is then directed towards the lited bedroom. A spinning ballerina music box is set on the bedspread. The lens is then zoomed in towards the music box with the ballerina spinning all the while, indicating the ballerina dancer from the starting scene is actually a music box ballerina. The video ends by fading out into darkness. 

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